Valve’s MATCHMAKING and ELO POINTS explained – MYTHBUSTERS! CSGO ranking system explained

Valve’s MATCHMAKING and ELO POINTS explained – MYTHBUSTERS! CSGO ranking system explained


For even Veteran Counter Strike players, it is very hard to put a metric system, set parameters to determine a suitable rank for any individual. Valve, with the introduction of Counter Strike : Global Offensive, they made it possible to do the same, that is the introduction of Ranking system in-game.
Valve has been scrutinized much over ranking framework in CS:GO, which still likewise is yet to be questioned. The way ranking system works, how do you rank-up, get de-ranked and how does the system filters your rank changes accordingly in Match-Making system. In this guide underneath, I’ll genuinely by means will attempt to make you individuals comprehend on how Counter Strike: Global Offensive: Ranking System works.

Considering all the given facts we were able to retrieve from Valve, and my best understanding along with huge experience comes with my 10,000 hours of CS:GO, I will endeavor my best to explain how rank positioning functions in CSGO accounts and what you need to fabricate your ranking position. My overall experience of CS:GO comes from several matchmaking games including my alternative account. When I first started, probably early 2014, I found my friend having ‘Distinguished Master Guardian’ meanwhile I opened up with ‘Master Guardian I’.

It depicted in a cool manner, caught my attention with this rank thing and more I played, it kept getting interesting until I reached the highest possible rank in just under a year. Throughout the course of time, I’ve noticed a lot of factors which affected the position of my rank, very specifically the MVPs, the kills, the defusals, etc. Now lets explore a bit of more on how actually the Ranking system works.

Rank List:-


What is elo system anyway? The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor.

The Elo system was originally invented as an improved chess-rating system over the previously used Harkness system, but is also used as a rating system in association football, American football, basketball, Major League Baseball, table tennis, board games such as Scrabble and Diplomacy, and esports, particularly Counter Strike: Global Offensive. However, in Counter Strike Global Offensive, each Ranks covers an apparently extensive variety of Elo Points. Case in point, 2 players with the same Rank might not have the same units of Elo Points. A player near to advancement would clearly have more Elo Points than one near to downgrade, despite the fact that both have the same Skill Group (Rank). An aptitude gathering is more like a tag on a certain scope of Elo Points.

MVP does NOT produce Elo Points out of slender air, it just concedes a bigger offer of the won focuses. In the event that the player with most Elo Points scores the MVP, he will might get a greater number of focuses than alternate players on the grounds that everything relies on upon the setup of the group and the amount of focuses every player has. In any case as a rule, scoring a MVP will have an enormous effect on the amount of focuses a player gets for a Round Win.

Similar game client named ‘FACEIT’ launched an enhance form of matchmaking medium for CS:GO for overall better experience. On this platform, ELO system is pretty much accessible for everyone to understand. It works on a scale of 50 ELO which gets distributed along with the win/loss result of the game.


There are two and ONLY two factors that can affect a player’s Elo Points (either gain or loss). The first and foremost is Round Win/Loss; You and other players on your Team will always lose points if a round is Lost. How much point each player loses depends on how much points they had in the beginning. A player with more points would lose more than a player with less points in case a round is lost. It is impossible to gain Elo Points on Round Loss and lose Elo Points on Round Win. The second important factor is MVP; The player with most MVP will most likely gain more Elo Points than others.

So what affects your rank (points gained or lost) in a nutshell is:

  • Current Elo Points (rank)
  • Round Win/Loss
  • MVPs Gained

It’s yet controversial in the observation of the mass community, however, if you have read the explanation of Elo points above, you are likely to be lighter head now. But for the readers who are still unclear, we still have a point to discuss.

Elo Points are directly in proportion to Ranks. For instance, if you are winning rounds and matches with certainity and you are playing average, likely chances are you get more Elo points. More Elo points means you get the much closer to upgrade, even if you loose a match but you have played extra-ordinarily well, chances are you get more Elo Points. And as stated above, MVP’s also lead you to get more Elo’s.

Similarly, the inverse side of the Rank System works pretty much well. The Uprade system will have the exact methodology with inverse after-affects, which accumulates the losses of rounds and not the whole map.


Obverse categories, Smurfs belong to the category of the High-skilled players (Not ranks) playing with Low-level accounts to let them help leveling them up or playing on Low-level accounts to boost them up. For Instance, a player of MG2 or above playing with Silvers on the same lobby might help the Silver to rank-up delicately and pretty quickly.
The other side of the story, Boosters (I don’t like them personally), are sort of leechers who desire to get their ranks boosted without struggling or investing time and skills. They choose the path of ‘Hackers’ by getting to play with them and win some matches to rank-up. Legit Prime smurf accounts available at unbelievable rates only at buyprimeaccount with INSTANT DELIVERY with 100% customer satisfaction, Buy csgo prime accounts now!



Basically, the more wins you have the harder it will be for you to Gain/Lose Elo Points. In other words, your rank gets closer to your true skill as you play more and more games. A player with 20 wins is able to rank-up and/or de-rank A LOT faster than one with +100 wins because of this. Please bear in mind that it both affects gaining AND losing Elo Points, so even though you might rank-up slower if you win, you also de-rank slower if you lose.

There has been a lot of controversy circling around what’s known as Elo Hell. What is Elo Hell? It’s basically the idea that you can be stuck in a lower Rank (usually Silver-spectrum) and have a really hard time climbing up even though your true skill is a lot better. In other words, you can be stuck in Silver for a very long time while winning and top-fragging most of your games without ranking up.

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